Project Zomboid v0.2.0r rc2.5 | 94.30 Mb
Project Zomboid a Zombie Survival RPG.
You're trapped in a quarantined city with a million zombies. There is no escape. There is no cure. The end is coming, so get used to it.
Project Zomboid v0.2.0L | 69.01 Mb
Project Zomboid a Zombie Survival RPG.
You're trapped in a quarantined city with a million zombies. There is no escape. There is no cure. The end is coming, so get used to it.
Features:
• A huge city with neighborhoods to rob, kill and explore.
• Completely open sendboks - the main task to survive, and we regret to inform you ... in the end you still die.
• You can get infected. How will you spend your last hours? Die in a heroic act, or will devour the entrails of his best friend.
• Meet with other survivors. Trade, take to the party, take or kill tasks for resources.
• steal, obtain, and build everything you need to survive, whether it be food, drugs, weapons and even a drink to pass the night in this hell.
• The developed system allows the craft to create weapons, traps, barricades, and a lot of differences that will help you survive.
• The development of character. Learn the skills to get perks.
• Hunger, sickness, loneliness, depression, alcoholism, drug addiction, suicide, madness, questions of trust.
• survive with their friends in the cooperative.
• The world is changing over time, power cuts off, plunging the city into darkness, making batteries and canned food base for survival. The Army conducts sweep of the city from becoming infected.
• And other chips appear over time.
List of changes:
v0.2.0r rc2.5:
NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
Why are you trying to pathfind through trees, you fools?!
Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results.
tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
Factored in danger rating of tiles for short range fleeing.
Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them.
NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
changed zombie spawn. If it still goes weird I literally have no clue what's up.
Fixed hammer sound glitch.
Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
Download from Vip-file
http://vip-file.com/downloadlib/615951024350181831-00568.09a90010d0f78d3d8fc9e531954d/Project_Zomboid_v0.2.0r_RC2.5_setup.exe.html
Download from Letitbit
http://letitbit.net/download/00568.09a90010d0f78d3d8fc9e531954d/Project_Zomboid_v0.2.0r_RC2.5_setup.exe.html
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